These guys are the boy scouts of the apocalypse.
Does fallout 4 tell you before siding with a faction.
In fallout 4 there is war among four factions.
Mass fusion is a major turning point in faction relations between institute and brotherhood.
They always strive to do the right thing.
For most players the fallout 76 faction choice between raiders or settlers is determined by loot.
Fallout 4 main quests points of no return and how far you can go i ve tried to document the quests that turn factions against one another.
Once you get the artillery set up it is pretty fun to use.
Plus the more settlements the more places you can call in minutemen to help you with the flares.
Siding with the settlers will eventually grant access to the chinese stealth armor and the turbo.
The more settlements you build and support the more minutemen you will encounter while wondering around.
Side with railroad to build teleporter and warn them about bunker hill.
Do all minutemen quests possible and stop after finishing old guns.
If you complete the minutemen storyline they will set up check points at various places.
The minutemen the railroad the brotherhood of steel and the institute.
Assuming you want to get most of the game before choosing anyone knowing all this the solution is simple.
Big plus for siding with this faction is that you can do a great many story achievements with the other factions until you really have no other.
The fallout series has long established itself as one of gaming s powerhouse franchises and alongside the elder scrolls sits proudly as one of bethesda s greatest accomplishments.
They are reluctant to war and always want to help those in need.
You will have to take your time and take care of many settlements for everything to work out but it gives you the satisfaction of being the good guy at the end if there is such thing in fallout.
Do all railroad quests but do not warn desdemona when it s a task in undercover underground quest.
Here are my thoughts on the factions.